[−][src]Struct gdnative_bindings::VisualScriptCustomNode
core class VisualScriptCustomNode
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptCustomNode inherits methods from:
Methods
impl VisualScriptCustomNode
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Constants
pub const START_MODE_CONTINUE_SEQUENCE: i64
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pub const START_MODE_BEGIN_SEQUENCE: i64
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pub const START_MODE_RESUME_YIELD: i64
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pub const STEP_EXIT_FUNCTION_BIT: i64
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pub const STEP_NO_ADVANCE_BIT: i64
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pub const STEP_GO_BACK_BIT: i64
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pub const STEP_YIELD_BIT: i64
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pub const STEP_PUSH_STACK_BIT: i64
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impl VisualScriptCustomNode
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_caption(&mut self) -> GodotString
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pub fn _get_category(&mut self) -> GodotString
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pub fn _get_input_value_port_count(&mut self) -> i64
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pub fn _get_input_value_port_name(&mut self, idx: i64) -> GodotString
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pub fn _get_input_value_port_type(&mut self, idx: i64) -> i64
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pub fn _get_output_sequence_port_count(&mut self) -> i64
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pub fn _get_output_sequence_port_text(&mut self, idx: i64) -> GodotString
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pub fn _get_output_value_port_count(&mut self) -> i64
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pub fn _get_output_value_port_name(&mut self, idx: i64) -> GodotString
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pub fn _get_output_value_port_type(&mut self, idx: i64) -> i64
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pub fn _get_text(&mut self) -> GodotString
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pub fn _get_working_memory_size(&mut self) -> i64
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pub fn _has_input_sequence_port(&mut self) -> bool
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pub fn _script_changed(&mut self)
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pub fn _step(
&mut self,
inputs: VariantArray,
outputs: VariantArray,
start_mode: i64,
working_mem: VariantArray
) -> Variant
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&mut self,
inputs: VariantArray,
outputs: VariantArray,
start_mode: i64,
working_mem: VariantArray
) -> Variant
pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptCustomNode
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptCustomNode
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impl Deref for VisualScriptCustomNode
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptCustomNode
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptCustomNode
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impl FromVariant for VisualScriptCustomNode
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for VisualScriptCustomNode
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for VisualScriptCustomNode
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impl ToVariant for VisualScriptCustomNode
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptCustomNode
impl !Send for VisualScriptCustomNode
impl !Sync for VisualScriptCustomNode
impl Unpin for VisualScriptCustomNode
impl UnwindSafe for VisualScriptCustomNode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,