[−][src]Struct gdnative_bindings::VScrollBar
core class VScrollBar
inherits ScrollBar
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
VScrollBar
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using VScrollBar::free
.
Class hierarchy
VScrollBar inherits methods from:
Methods
impl VScrollBar
[src]
pub fn new() -> Self
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VScrollBar::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub unsafe fn to_scroll_bar(&self) -> ScrollBar
[src]
Up-cast.
pub unsafe fn to_range(&self) -> Range
[src]
Up-cast.
pub unsafe fn to_control(&self) -> Control
[src]
Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = ScrollBar>
pub unsafe fn _drag_node_exit(&mut self)
[src]
pub unsafe fn _drag_node_input(&mut self, arg0: Option<InputEvent>)
[src]
pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
[src]
pub unsafe fn get_custom_step(&self) -> f64
[src]
pub unsafe fn set_custom_step(&mut self, step: f64)
[src]
pub unsafe fn to_range(&self) -> Range
[src]
Up-cast.
pub unsafe fn to_control(&self) -> Control
[src]
Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for VScrollBar
[src]
fn clone(&self) -> VScrollBar
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for VScrollBar
[src]
impl Debug for VScrollBar
[src]
impl Deref for VScrollBar
[src]
impl DerefMut for VScrollBar
[src]
impl Free for VScrollBar
[src]
unsafe fn godot_free(self)
[src]
impl FromVariant for VScrollBar
[src]
fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
[src]
impl GodotObject for VScrollBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for VScrollBar
[src]
impl QueueFree for VScrollBar
[src]
unsafe fn godot_queue_free(&mut self)
[src]
impl ToVariant for VScrollBar
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for VScrollBar
impl !Send for VScrollBar
impl !Sync for VScrollBar
impl Unpin for VScrollBar
impl UnwindSafe for VScrollBar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,