[−][src]Struct gdnative_bindings::SpriteBase3D
core class SpriteBase3D
inherits GeometryInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
SpriteBase3D inherits methods from:
Methods
impl SpriteBase3D
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Constants
pub const FLAG_MAX: i64
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pub const FLAG_SHADED: i64
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pub const ALPHA_CUT_DISABLED: i64
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pub const FLAG_TRANSPARENT: i64
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pub const ALPHA_CUT_OPAQUE_PREPASS: i64
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pub const FLAG_DOUBLE_SIDED: i64
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pub const ALPHA_CUT_DISCARD: i64
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impl SpriteBase3D
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pub unsafe fn _im_update(&mut self)
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pub unsafe fn _queue_update(&mut self)
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pub unsafe fn generate_triangle_mesh(&self) -> Option<TriangleMesh>
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pub unsafe fn get_alpha_cut_mode(&self) -> SpriteBase3DAlphaCutMode
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pub unsafe fn get_axis(&self) -> Vector3Axis
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pub unsafe fn get_billboard_mode(&self) -> SpatialMaterialBillboardMode
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pub unsafe fn get_draw_flag(&self, flag: i64) -> bool
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pub unsafe fn get_item_rect(&self) -> Rect2
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pub unsafe fn get_modulate(&self) -> Color
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pub unsafe fn get_offset(&self) -> Vector2
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pub unsafe fn get_opacity(&self) -> f64
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pub unsafe fn get_pixel_size(&self) -> f64
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pub unsafe fn is_centered(&self) -> bool
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pub unsafe fn is_flipped_h(&self) -> bool
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pub unsafe fn is_flipped_v(&self) -> bool
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pub unsafe fn set_alpha_cut_mode(&mut self, mode: i64)
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pub unsafe fn set_axis(&mut self, axis: i64)
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pub unsafe fn set_billboard_mode(&mut self, mode: i64)
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pub unsafe fn set_centered(&mut self, centered: bool)
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pub unsafe fn set_draw_flag(&mut self, flag: i64, enabled: bool)
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pub unsafe fn set_flip_h(&mut self, flip_h: bool)
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pub unsafe fn set_flip_v(&mut self, flip_v: bool)
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pub unsafe fn set_modulate(&mut self, modulate: Color)
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pub unsafe fn set_offset(&mut self, offset: Vector2)
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pub unsafe fn set_opacity(&mut self, opacity: f64)
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pub unsafe fn set_pixel_size(&mut self, pixel_size: f64)
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pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = GeometryInstance>
pub const FLAG_MAX: i64
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pub const FLAG_USE_BAKED_LIGHT: i64
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pub const SHADOW_CASTING_SETTING_OFF: i64
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pub const SHADOW_CASTING_SETTING_ON: i64
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pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64
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pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: i64
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pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64
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pub unsafe fn get_cast_shadows_setting(
&self
) -> GeometryInstanceShadowCastingSetting
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&self
) -> GeometryInstanceShadowCastingSetting
pub unsafe fn get_extra_cull_margin(&self) -> f64
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pub unsafe fn get_flag(&self, flag: i64) -> bool
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pub unsafe fn get_lod_max_distance(&self) -> f64
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pub unsafe fn get_lod_max_hysteresis(&self) -> f64
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pub unsafe fn get_lod_min_distance(&self) -> f64
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pub unsafe fn get_lod_min_hysteresis(&self) -> f64
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pub unsafe fn get_material_override(&self) -> Option<Material>
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pub unsafe fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub unsafe fn set_custom_aabb(&mut self, aabb: Aabb)
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pub unsafe fn set_extra_cull_margin(&mut self, margin: f64)
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pub unsafe fn set_flag(&mut self, flag: i64, value: bool)
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pub unsafe fn set_lod_max_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_lod_min_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_material_override(&mut self, material: Option<Material>)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for SpriteBase3D
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fn clone(&self) -> SpriteBase3D
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fn clone_from(&mut self, source: &Self)
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impl Copy for SpriteBase3D
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impl Debug for SpriteBase3D
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impl Deref for SpriteBase3D
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &GeometryInstance
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impl DerefMut for SpriteBase3D
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fn deref_mut(&mut self) -> &mut GeometryInstance
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impl FromVariant for SpriteBase3D
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for SpriteBase3D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl QueueFree for SpriteBase3D
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for SpriteBase3D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for SpriteBase3D
impl !Send for SpriteBase3D
impl !Sync for SpriteBase3D
impl Unpin for SpriteBase3D
impl UnwindSafe for SpriteBase3D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,