[−][src]Struct gdnative_bindings::RayShape
core class RayShape
inherits Shape
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
RayShape inherits methods from:
Methods
impl RayShape
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_length(&self) -> f64
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pub fn get_slips_on_slope(&self) -> bool
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pub fn set_length(&mut self, length: f64)
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pub fn set_slips_on_slope(&mut self, active: bool)
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pub fn to_shape(&self) -> Shape
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Shape>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_margin(&self) -> f64
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pub fn set_margin(&mut self, margin: f64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for RayShape
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for RayShape
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impl Deref for RayShape
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impl DerefMut for RayShape
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impl Drop for RayShape
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impl FromVariant for RayShape
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for RayShape
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for RayShape
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impl ToVariant for RayShape
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for RayShape
impl !Send for RayShape
impl !Sync for RayShape
impl Unpin for RayShape
impl UnwindSafe for RayShape
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,