[−][src]Struct gdnative_bindings::NavigationPolygon
core class NavigationPolygon
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
NavigationPolygon inherits methods from:
Methods
impl NavigationPolygon
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_outlines(&self) -> VariantArray
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pub fn _get_polygons(&self) -> VariantArray
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pub fn _set_outlines(&mut self, outlines: VariantArray)
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pub fn _set_polygons(&mut self, polygons: VariantArray)
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pub fn add_outline(&mut self, outline: Vector2Array)
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pub fn add_outline_at_index(&mut self, outline: Vector2Array, index: i64)
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pub fn add_polygon(&mut self, polygon: Int32Array)
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pub fn clear_outlines(&mut self)
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pub fn clear_polygons(&mut self)
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pub fn get_outline(&self, idx: i64) -> Vector2Array
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pub fn get_outline_count(&self) -> i64
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pub fn get_polygon(&mut self, idx: i64) -> Int32Array
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pub fn get_polygon_count(&self) -> i64
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pub fn get_vertices(&self) -> Vector2Array
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pub fn make_polygons_from_outlines(&mut self)
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pub fn remove_outline(&mut self, idx: i64)
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pub fn set_outline(&mut self, idx: i64, outline: Vector2Array)
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pub fn set_vertices(&mut self, vertices: Vector2Array)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for NavigationPolygon
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for NavigationPolygon
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impl Deref for NavigationPolygon
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impl DerefMut for NavigationPolygon
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impl Drop for NavigationPolygon
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impl FromVariant for NavigationPolygon
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for NavigationPolygon
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for NavigationPolygon
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impl ToVariant for NavigationPolygon
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for NavigationPolygon
impl !Send for NavigationPolygon
impl !Sync for NavigationPolygon
impl Unpin for NavigationPolygon
impl UnwindSafe for NavigationPolygon
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,