[−][src]Struct gdnative_bindings::AudioServer
core singleton class AudioServer
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
AudioServer inherits methods from:
Methods
impl AudioServer
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Constants
pub const SPEAKER_MODE_STEREO: i64
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pub const SPEAKER_SURROUND_51: i64
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pub const SPEAKER_SURROUND_71: i64
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pub const SPEAKER_SURROUND_31: i64
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impl AudioServer
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pub fn godot_singleton() -> Self
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pub fn add_bus(&mut self, at_position: i64)
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pub fn add_bus_effect(
&mut self,
bus_idx: i64,
effect: Option<AudioEffect>,
at_position: i64
)
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&mut self,
bus_idx: i64,
effect: Option<AudioEffect>,
at_position: i64
)
pub fn capture_get_device(&mut self) -> GodotString
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pub fn capture_get_device_list(&mut self) -> VariantArray
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pub fn capture_set_device(&mut self, name: GodotString)
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pub fn generate_bus_layout(&self) -> Option<AudioBusLayout>
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pub fn get_bus_channels(&self, bus_idx: i64) -> i64
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pub fn get_bus_count(&self) -> i64
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pub fn get_bus_effect(
&mut self,
bus_idx: i64,
effect_idx: i64
) -> Option<AudioEffect>
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&mut self,
bus_idx: i64,
effect_idx: i64
) -> Option<AudioEffect>
pub fn get_bus_effect_count(&mut self, bus_idx: i64) -> i64
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pub fn get_bus_effect_instance(
&mut self,
bus_idx: i64,
effect_idx: i64,
channel: i64
) -> Option<AudioEffectInstance>
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&mut self,
bus_idx: i64,
effect_idx: i64,
channel: i64
) -> Option<AudioEffectInstance>
pub fn get_bus_index(&self, bus_name: GodotString) -> i64
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pub fn get_bus_name(&self, bus_idx: i64) -> GodotString
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pub fn get_bus_peak_volume_left_db(&self, bus_idx: i64, channel: i64) -> f64
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pub fn get_bus_peak_volume_right_db(&self, bus_idx: i64, channel: i64) -> f64
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pub fn get_bus_send(&self, bus_idx: i64) -> GodotString
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pub fn get_bus_volume_db(&self, bus_idx: i64) -> f64
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pub fn get_device(&mut self) -> GodotString
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pub fn get_device_list(&mut self) -> VariantArray
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pub fn get_global_rate_scale(&self) -> f64
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pub fn get_mix_rate(&self) -> f64
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pub fn get_output_latency(&self) -> f64
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pub fn get_speaker_mode(&self) -> AudioServerSpeakerMode
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pub fn get_time_since_last_mix(&self) -> f64
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pub fn get_time_to_next_mix(&self) -> f64
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pub fn is_bus_bypassing_effects(&self, bus_idx: i64) -> bool
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pub fn is_bus_effect_enabled(&self, bus_idx: i64, effect_idx: i64) -> bool
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pub fn is_bus_mute(&self, bus_idx: i64) -> bool
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pub fn is_bus_solo(&self, bus_idx: i64) -> bool
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pub fn lock(&mut self)
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pub fn move_bus(&mut self, index: i64, to_index: i64)
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pub fn remove_bus(&mut self, index: i64)
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pub fn remove_bus_effect(&mut self, bus_idx: i64, effect_idx: i64)
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pub fn set_bus_bypass_effects(&mut self, bus_idx: i64, enable: bool)
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pub fn set_bus_count(&mut self, amount: i64)
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pub fn set_bus_effect_enabled(
&mut self,
bus_idx: i64,
effect_idx: i64,
enabled: bool
)
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&mut self,
bus_idx: i64,
effect_idx: i64,
enabled: bool
)
pub fn set_bus_layout(&mut self, bus_layout: Option<AudioBusLayout>)
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pub fn set_bus_mute(&mut self, bus_idx: i64, enable: bool)
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pub fn set_bus_name(&mut self, bus_idx: i64, name: GodotString)
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pub fn set_bus_send(&mut self, bus_idx: i64, send: GodotString)
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pub fn set_bus_solo(&mut self, bus_idx: i64, enable: bool)
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pub fn set_bus_volume_db(&mut self, bus_idx: i64, volume_db: f64)
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pub fn set_device(&mut self, device: GodotString)
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pub fn set_global_rate_scale(&mut self, scale: f64)
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pub fn swap_bus_effects(
&mut self,
bus_idx: i64,
effect_idx: i64,
by_effect_idx: i64
)
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&mut self,
bus_idx: i64,
effect_idx: i64,
by_effect_idx: i64
)
pub fn unlock(&mut self)
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Object>
pub const CONNECT_DEFERRED: i64
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pub const CONNECT_PERSIST: i64
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pub const NOTIFICATION_PREDELETE: i64
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pub const CONNECT_REFERENCE_COUNTED: i64
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pub const CONNECT_ONESHOT: i64
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pub const NOTIFICATION_POSTINITIALIZE: i64
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pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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pub unsafe fn _get_property_list(&mut self) -> VariantArray
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pub unsafe fn _init(&mut self)
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pub unsafe fn _notification(&mut self, what: i64)
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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub unsafe fn _to_string(&mut self) -> GodotString
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pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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&mut self,
signal: GodotString,
arguments: VariantArray
)
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
pub unsafe fn can_translate_messages(&self) -> bool
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pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn get(&self, property: GodotString) -> Variant
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pub unsafe fn get_class(&self) -> GodotString
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pub unsafe fn get_incoming_connections(&self) -> VariantArray
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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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pub unsafe fn get_instance_id(&self) -> i64
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pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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pub unsafe fn get_meta_list(&self) -> StringArray
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pub unsafe fn get_method_list(&self) -> VariantArray
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pub unsafe fn get_property_list(&self) -> VariantArray
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pub unsafe fn get_script(&self) -> Option<Reference>
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pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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&self,
signal: GodotString
) -> VariantArray
pub unsafe fn get_signal_list(&self) -> VariantArray
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pub unsafe fn has_meta(&self, name: GodotString) -> bool
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pub unsafe fn has_method(&self, method: GodotString) -> bool
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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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pub unsafe fn is_blocking_signals(&self) -> bool
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pub unsafe fn is_class(&self, class: GodotString) -> bool
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pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub unsafe fn is_queued_for_deletion(&self) -> bool
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pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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pub unsafe fn property_list_changed_notify(&mut self)
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pub unsafe fn remove_meta(&mut self, name: GodotString)
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pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_block_signals(&mut self, enable: bool)
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pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub unsafe fn set_message_translation(&mut self, enable: bool)
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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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pub unsafe fn set_script(&mut self, script: Option<Reference>)
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pub unsafe fn to_string(&mut self) -> GodotString
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pub unsafe fn tr(&self, message: GodotString) -> GodotString
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pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioServer
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fn clone(&self) -> AudioServer
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fn clone_from(&mut self, source: &Self)
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impl Copy for AudioServer
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impl Debug for AudioServer
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impl Deref for AudioServer
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impl DerefMut for AudioServer
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impl FromVariant for AudioServer
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for AudioServer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for AudioServer
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioServer
impl !Send for AudioServer
impl !Sync for AudioServer
impl Unpin for AudioServer
impl UnwindSafe for AudioServer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,