[−][src]Struct gdnative_bindings::AnimationNodeAnimation
core class AnimationNodeAnimation
inherits AnimationRootNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeAnimation inherits methods from:
Methods
impl AnimationNodeAnimation
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_animation(&self) -> GodotString
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pub fn set_animation(&mut self, name: GodotString)
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pub fn to_animation_root_node(&self) -> AnimationRootNode
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Up-cast.
pub fn to_animation_node(&self) -> AnimationNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = AnimationRootNode>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_animation_node(&self) -> AnimationNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for AnimationNodeAnimation
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for AnimationNodeAnimation
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impl Deref for AnimationNodeAnimation
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type Target = AnimationRootNode
The resulting type after dereferencing.
fn deref(&self) -> &AnimationRootNode
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impl DerefMut for AnimationNodeAnimation
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fn deref_mut(&mut self) -> &mut AnimationRootNode
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impl Drop for AnimationNodeAnimation
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impl FromVariant for AnimationNodeAnimation
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for AnimationNodeAnimation
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for AnimationNodeAnimation
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impl ToVariant for AnimationNodeAnimation
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeAnimation
impl !Send for AnimationNodeAnimation
impl !Sync for AnimationNodeAnimation
impl Unpin for AnimationNodeAnimation
impl UnwindSafe for AnimationNodeAnimation
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,