[][src]Struct gdnative_bindings::SurfaceTool

pub struct SurfaceTool { /* fields omitted */ }

core class SurfaceTool inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

SurfaceTool inherits methods from:

Methods

impl SurfaceTool[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn add_bones(&mut self, bones: Int32Array)[src]

pub fn add_color(&mut self, color: Color)[src]

pub fn add_index(&mut self, index: i64)[src]

pub fn add_normal(&mut self, normal: Vector3)[src]

pub fn add_smooth_group(&mut self, smooth: bool)[src]

pub fn add_tangent(&mut self, tangent: Plane)[src]

pub fn add_triangle_fan(
    &mut self,
    vertices: Vector3Array,
    uvs: Vector2Array,
    colors: ColorArray,
    uv2s: Vector2Array,
    normals: Vector3Array,
    tangents: VariantArray
)
[src]

pub fn add_uv(&mut self, uv: Vector2)[src]

pub fn add_uv2(&mut self, uv2: Vector2)[src]

pub fn add_vertex(&mut self, vertex: Vector3)[src]

pub fn add_weights(&mut self, weights: Float32Array)[src]

pub fn append_from(
    &mut self,
    existing: Option<Mesh>,
    surface: i64,
    transform: Transform
)
[src]

pub fn begin(&mut self, primitive: i64)[src]

pub fn clear(&mut self)[src]

pub fn commit(
    &mut self,
    existing: Option<ArrayMesh>,
    flags: i64
) -> Option<ArrayMesh>
[src]

pub fn create_from(&mut self, existing: Option<Mesh>, surface: i64)[src]

pub fn deindex(&mut self)[src]

pub fn generate_normals(&mut self, flip: bool)[src]

pub fn generate_tangents(&mut self)[src]

pub fn index(&mut self)[src]

pub fn set_material(&mut self, material: Option<Material>)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for SurfaceTool[src]

impl Debug for SurfaceTool[src]

impl Deref for SurfaceTool[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for SurfaceTool[src]

impl Drop for SurfaceTool[src]

impl FromVariant for SurfaceTool[src]

impl GodotObject for SurfaceTool[src]

impl Instanciable for SurfaceTool[src]

impl ToVariant for SurfaceTool[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.