[][src]Struct gdnative_bindings::MeshDataTool

pub struct MeshDataTool { /* fields omitted */ }

core class MeshDataTool inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

MeshDataTool inherits methods from:

Methods

impl MeshDataTool[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn clear(&mut self)[src]

pub fn commit_to_surface(&mut self, mesh: Option<ArrayMesh>) -> GodotResult[src]

pub fn create_from_surface(
    &mut self,
    mesh: Option<ArrayMesh>,
    surface: i64
) -> GodotResult
[src]

pub fn get_edge_count(&self) -> i64[src]

pub fn get_edge_faces(&self, idx: i64) -> Int32Array[src]

pub fn get_edge_meta(&self, idx: i64) -> Variant[src]

pub fn get_edge_vertex(&self, idx: i64, vertex: i64) -> i64[src]

pub fn get_face_count(&self) -> i64[src]

pub fn get_face_edge(&self, idx: i64, edge: i64) -> i64[src]

pub fn get_face_meta(&self, idx: i64) -> Variant[src]

pub fn get_face_normal(&self, idx: i64) -> Vector3[src]

pub fn get_face_vertex(&self, idx: i64, vertex: i64) -> i64[src]

pub fn get_format(&self) -> i64[src]

pub fn get_material(&self) -> Option<Material>[src]

pub fn get_vertex(&self, idx: i64) -> Vector3[src]

pub fn get_vertex_bones(&self, idx: i64) -> Int32Array[src]

pub fn get_vertex_color(&self, idx: i64) -> Color[src]

pub fn get_vertex_count(&self) -> i64[src]

pub fn get_vertex_edges(&self, idx: i64) -> Int32Array[src]

pub fn get_vertex_faces(&self, idx: i64) -> Int32Array[src]

pub fn get_vertex_meta(&self, idx: i64) -> Variant[src]

pub fn get_vertex_normal(&self, idx: i64) -> Vector3[src]

pub fn get_vertex_tangent(&self, idx: i64) -> Plane[src]

pub fn get_vertex_uv(&self, idx: i64) -> Vector2[src]

pub fn get_vertex_uv2(&self, idx: i64) -> Vector2[src]

pub fn get_vertex_weights(&self, idx: i64) -> Float32Array[src]

pub fn set_edge_meta(&mut self, idx: i64, meta: Variant)[src]

pub fn set_face_meta(&mut self, idx: i64, meta: Variant)[src]

pub fn set_material(&mut self, material: Option<Material>)[src]

pub fn set_vertex(&mut self, idx: i64, vertex: Vector3)[src]

pub fn set_vertex_bones(&mut self, idx: i64, bones: Int32Array)[src]

pub fn set_vertex_color(&mut self, idx: i64, color: Color)[src]

pub fn set_vertex_meta(&mut self, idx: i64, meta: Variant)[src]

pub fn set_vertex_normal(&mut self, idx: i64, normal: Vector3)[src]

pub fn set_vertex_tangent(&mut self, idx: i64, tangent: Plane)[src]

pub fn set_vertex_uv(&mut self, idx: i64, uv: Vector2)[src]

pub fn set_vertex_uv2(&mut self, idx: i64, uv2: Vector2)[src]

pub fn set_vertex_weights(&mut self, idx: i64, weights: Float32Array)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for MeshDataTool[src]

impl Debug for MeshDataTool[src]

impl Deref for MeshDataTool[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for MeshDataTool[src]

impl Drop for MeshDataTool[src]

impl FromVariant for MeshDataTool[src]

impl GodotObject for MeshDataTool[src]

impl Instanciable for MeshDataTool[src]

impl ToVariant for MeshDataTool[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.