[][src]Struct gdnative_bindings::ConeTwistJoint

pub struct ConeTwistJoint { /* fields omitted */ }

core class ConeTwistJoint inherits Joint (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

ConeTwistJoint is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using ConeTwistJoint::free.

Class hierarchy

ConeTwistJoint inherits methods from:

Methods

impl ConeTwistJoint[src]

Constants

impl ConeTwistJoint[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using ConeTwistJoint::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _get_swing_span(&self) -> f64[src]

pub unsafe fn _get_twist_span(&self) -> f64[src]

pub unsafe fn _set_swing_span(&mut self, swing_span: f64)[src]

pub unsafe fn _set_twist_span(&mut self, twist_span: f64)[src]

pub unsafe fn get_param(&self, param: i64) -> f64[src]

pub unsafe fn set_param(&mut self, param: i64, value: f64)[src]

pub unsafe fn to_joint(&self) -> Joint[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Joint>

pub unsafe fn get_exclude_nodes_from_collision(&self) -> bool[src]

pub unsafe fn get_node_a(&self) -> NodePath[src]

pub unsafe fn get_node_b(&self) -> NodePath[src]

pub unsafe fn get_solver_priority(&self) -> i64[src]

pub unsafe fn set_exclude_nodes_from_collision(&mut self, enable: bool)[src]

pub unsafe fn set_node_a(&mut self, node: NodePath)[src]

pub unsafe fn set_node_b(&mut self, node: NodePath)[src]

pub unsafe fn set_solver_priority(&mut self, priority: i64)[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for ConeTwistJoint[src]

impl Copy for ConeTwistJoint[src]

impl Debug for ConeTwistJoint[src]

impl Deref for ConeTwistJoint[src]

type Target = Joint

The resulting type after dereferencing.

impl DerefMut for ConeTwistJoint[src]

impl Free for ConeTwistJoint[src]

impl FromVariant for ConeTwistJoint[src]

impl GodotObject for ConeTwistJoint[src]

impl Instanciable for ConeTwistJoint[src]

impl QueueFree for ConeTwistJoint[src]

impl ToVariant for ConeTwistJoint[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.