[][src]Struct gdnative_bindings::AtlasTexture

pub struct AtlasTexture { /* fields omitted */ }

core class AtlasTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AtlasTexture inherits methods from:

Methods

impl AtlasTexture[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_atlas(&self) -> Option<Texture>[src]

pub fn get_margin(&self) -> Rect2[src]

pub fn get_region(&self) -> Rect2[src]

pub fn has_filter_clip(&self) -> bool[src]

pub fn set_atlas(&mut self, atlas: Option<Texture>)[src]

pub fn set_filter_clip(&mut self, enable: bool)[src]

pub fn set_margin(&mut self, margin: Rect2)[src]

pub fn set_region(&mut self, region: Rect2)[src]

pub fn to_texture(&self) -> Texture[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Texture>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect(
    &self,
    canvas_item: Rid,
    rect: Rect2,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect_region(
    &self,
    canvas_item: Rid,
    rect: Rect2,
    src_rect: Rect2,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>,
    clip_uv: bool
)
[src]

pub fn get_data(&self) -> Option<Image>[src]

pub fn get_flags(&self) -> i64[src]

pub fn get_height(&self) -> i64[src]

pub fn get_size(&self) -> Vector2[src]

pub fn get_width(&self) -> i64[src]

pub fn has_alpha(&self) -> bool[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AtlasTexture[src]

impl Debug for AtlasTexture[src]

impl Deref for AtlasTexture[src]

type Target = Texture

The resulting type after dereferencing.

impl DerefMut for AtlasTexture[src]

impl Drop for AtlasTexture[src]

impl FromVariant for AtlasTexture[src]

impl GodotObject for AtlasTexture[src]

impl Instanciable for AtlasTexture[src]

impl ToVariant for AtlasTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.