[][src]Enum gdnative_bindings::Physics2DServerBodyState

#[repr(u32)]
pub enum Physics2DServerBodyState {
    Transform,
    LinearVelocity,
    AngularVelocity,
    Sleeping,
    CanSleep,
}

Variants

Transform
LinearVelocity
AngularVelocity
Sleeping
CanSleep

Trait Implementations

impl Clone for Physics2DServerBodyState[src]

impl Copy for Physics2DServerBodyState[src]

impl Debug for Physics2DServerBodyState[src]

impl Eq for Physics2DServerBodyState[src]

impl Hash for Physics2DServerBodyState[src]

impl PartialEq<Physics2DServerBodyState> for Physics2DServerBodyState[src]

impl StructuralEq for Physics2DServerBodyState[src]

impl StructuralPartialEq for Physics2DServerBodyState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.