pub struct AudioServer { /* private fields */ }Expand description
core singleton class AudioServer inherits Object (unsafe).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Feature flag
This type is behind the gdnative crate’s audio feature flag.
§Class hierarchy
AudioServer inherits methods from:
Implementations§
Source§impl AudioServer
impl AudioServer
pub fn godot_singleton() -> Self
pub fn set_bus_count(&mut self, amount: i64)
pub fn get_bus_count(&self) -> i64
pub fn remove_bus(&mut self, index: i64)
pub fn add_bus(&mut self, at_position: i64)
pub fn move_bus(&mut self, index: i64, to_index: i64)
pub fn set_bus_name(&mut self, bus_idx: i64, name: GodotString)
pub fn get_bus_name(&self, bus_idx: i64) -> GodotString
pub fn get_bus_index(&self, bus_name: GodotString) -> i64
pub fn set_bus_volume_db(&mut self, bus_idx: i64, volume_db: f64)
pub fn get_bus_volume_db(&self, bus_idx: i64) -> f64
pub fn set_bus_send(&mut self, bus_idx: i64, send: GodotString)
pub fn get_bus_send(&self, bus_idx: i64) -> GodotString
pub fn set_bus_solo(&mut self, bus_idx: i64, enable: bool)
pub fn is_bus_solo(&self, bus_idx: i64) -> bool
pub fn set_bus_mute(&mut self, bus_idx: i64, enable: bool)
pub fn is_bus_mute(&self, bus_idx: i64) -> bool
pub fn set_bus_bypass_effects(&mut self, bus_idx: i64, enable: bool)
pub fn is_bus_bypassing_effects(&self, bus_idx: i64) -> bool
pub fn add_bus_effect( &mut self, bus_idx: i64, effect: Option<AudioEffect>, at_position: i64, )
pub fn remove_bus_effect(&mut self, bus_idx: i64, effect_idx: i64)
pub fn get_bus_effect_count(&mut self, bus_idx: i64) -> i64
pub fn get_bus_effect( &mut self, bus_idx: i64, effect_idx: i64, ) -> Option<AudioEffect>
pub fn swap_bus_effects( &mut self, bus_idx: i64, effect_idx: i64, by_effect_idx: i64, )
pub fn set_bus_effect_enabled( &mut self, bus_idx: i64, effect_idx: i64, enabled: bool, )
pub fn is_bus_effect_enabled(&self, bus_idx: i64, effect_idx: i64) -> bool
pub fn get_bus_peak_volume_left_db(&self, bus_idx: i64, channel: i64) -> f64
pub fn get_bus_peak_volume_right_db(&self, bus_idx: i64, channel: i64) -> f64
pub fn lock(&mut self)
pub fn unlock(&mut self)
pub fn get_speaker_mode(&self) -> AudioServerSpeakerMode
pub fn get_mix_rate(&self) -> f64
pub fn get_device_list(&mut self) -> VariantArray
pub fn get_device(&mut self) -> GodotString
pub fn set_device(&mut self, arg0: GodotString)
pub fn set_bus_layout(&mut self, bus_layout: Option<AudioBusLayout>)
pub fn generate_bus_layout(&self) -> Option<AudioBusLayout>
Sourcepub fn _notification(&mut self, what: i64)
pub fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub fn _get(&mut self, property: GodotString) -> Variant
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn _get_property_list(&mut self) -> VariantArray
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub fn is_class(&self, _type: GodotString) -> bool
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub fn set(&mut self, property: GodotString, value: Variant)
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get(&self, property: GodotString) -> Variant
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn notification(&mut self, what: i64, reversed: bool)
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub fn set_script(&mut self, script: Option<Reference>)
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub fn get_script(&self) -> Option<Reference>
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get_meta(&self, name: GodotString) -> Variant
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub fn has_meta(&self, name: GodotString) -> bool
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_meta_list(&self) -> StringArray
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
Sourcepub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
Sourcepub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
Sourcepub fn has_method(&self, method: GodotString) -> bool
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
Sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub fn set_block_signals(&mut self, enable: bool)
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub fn property_list_changed_notify(&mut self)
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub fn set_message_translation(&mut self, enable: bool)
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub fn tr(&self, message: GodotString) -> GodotString
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub fn cast<T: GodotObject>(&self) -> Option<T>
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations§
Source§impl Clone for AudioServer
impl Clone for AudioServer
Source§fn clone(&self) -> AudioServer
fn clone(&self) -> AudioServer
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more