Struct gdnative_audio::AudioEffectPhaser[][src]

pub struct AudioEffectPhaser { /* fields omitted */ }

core class AudioEffectPhaser inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's audio feature flag.

Class hierarchy

AudioEffectPhaser inherits methods from:

Methods

impl AudioEffectPhaser
[src]

Creates a new reference to the same reference-counted object.

Inherited from Resource.

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Up-cast.

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Generic dynamic cast.

Trait Implementations

impl Debug for AudioEffectPhaser
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AudioEffectPhaser
[src]

impl ToVariant for AudioEffectPhaser
[src]

impl Drop for AudioEffectPhaser
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations