Struct gdnative_audio::AudioEffectBandPassFilter[][src]

pub struct AudioEffectBandPassFilter { /* fields omitted */ }

core class AudioEffectBandPassFilter inherits AudioEffectFilter (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's audio feature flag.

Class hierarchy

AudioEffectBandPassFilter inherits methods from:

Methods

impl AudioEffectBandPassFilter
[src]

Creates a new reference to the same reference-counted object.

Inherited from AudioEffectFilter.

Inherited from AudioEffectFilter.

Inherited from AudioEffectFilter.

Inherited from AudioEffectFilter.

Inherited from AudioEffectFilter.

Inherited from AudioEffectFilter.

Inherited from AudioEffectFilter.

Inherited from AudioEffectFilter.

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Up-cast.

Up-cast.

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Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for AudioEffectBandPassFilter
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AudioEffectBandPassFilter
[src]

impl ToVariant for AudioEffectBandPassFilter
[src]

impl Drop for AudioEffectBandPassFilter
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations