Struct AnimationNodeBlendSpace2D

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pub struct AnimationNodeBlendSpace2D { /* private fields */ }
Expand description

core class AnimationNodeBlendSpace2D inherits AnimationRootNode (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s animation feature flag.

§Class hierarchy

AnimationNodeBlendSpace2D inherits methods from:

Implementations§

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impl AnimationNodeBlendSpace2D

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pub fn new() -> Self

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pub fn new_ref(&self) -> Self

Creates a new reference to the same reference-counted object.

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pub fn add_blend_point( &mut self, node: Option<AnimationRootNode>, pos: Vector2, at_index: i64, )

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pub fn set_blend_point_position(&mut self, point: i64, pos: Vector2)

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pub fn get_blend_point_position(&self, point: i64) -> Vector2

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pub fn set_blend_point_node( &mut self, point: i64, node: Option<AnimationRootNode>, )

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pub fn get_blend_point_node(&self, point: i64) -> Option<AnimationRootNode>

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pub fn remove_blend_point(&mut self, point: i64)

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pub fn get_blend_point_count(&self) -> i64

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pub fn add_triangle(&mut self, x: i64, y: i64, z: i64, at_index: i64)

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pub fn get_triangle_point(&mut self, triangle: i64, point: i64) -> i64

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pub fn remove_triangle(&mut self, triangle: i64)

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pub fn get_triangle_count(&self) -> i64

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pub fn set_min_space(&mut self, min_space: Vector2)

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pub fn get_min_space(&self) -> Vector2

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pub fn set_max_space(&mut self, max_space: Vector2)

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pub fn get_max_space(&self) -> Vector2

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pub fn set_snap(&mut self, snap: Vector2)

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pub fn get_snap(&self) -> Vector2

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pub fn set_blend_position(&mut self, pos: Vector2)

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pub fn get_blend_position(&self) -> Vector2

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pub fn set_x_label(&mut self, text: GodotString)

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pub fn get_x_label(&self) -> GodotString

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pub fn set_y_label(&mut self, text: GodotString)

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pub fn get_y_label(&self) -> GodotString

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pub fn _add_blend_point(&mut self, index: i64, node: Option<AnimationRootNode>)

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pub fn _set_triangles(&mut self, triangles: Int32Array)

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pub fn _get_triangles(&self) -> Int32Array

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pub fn set_auto_triangles(&mut self, enable: bool)

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pub fn get_auto_triangles(&self) -> bool

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pub fn process(&mut self, time: f64, seek: bool)

Inherited from AnimationNode.

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pub fn get_caption(&mut self) -> GodotString

Inherited from AnimationNode.

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pub fn has_filter(&mut self) -> GodotString

Inherited from AnimationNode.

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pub fn _parent_set(&mut self, parent: Option<Object>)

Inherited from AnimationNode.

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pub fn get_input_count(&self) -> i64

Inherited from AnimationNode.

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pub fn get_input_name(&mut self, input: i64) -> GodotString

Inherited from AnimationNode.

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pub fn get_input_connection(&mut self, input: i64) -> GodotString

Inherited from AnimationNode.

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pub fn get_input_activity(&self, input: i64) -> f64

Inherited from AnimationNode.

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pub fn add_input(&mut self, name: GodotString)

Inherited from AnimationNode.

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pub fn remove_input(&mut self, index: i64)

Inherited from AnimationNode.

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pub fn set_filter_path(&mut self, path: NodePath, enable: bool)

Inherited from AnimationNode.

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pub fn is_path_filtered(&self, path: NodePath) -> bool

Inherited from AnimationNode.

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pub fn set_filter_enabled(&mut self, enable: bool)

Inherited from AnimationNode.

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pub fn is_filter_enabled(&self) -> bool

Inherited from AnimationNode.

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pub fn set_position(&mut self, position: Vector2)

Inherited from AnimationNode.

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pub fn get_position(&self) -> Vector2

Inherited from AnimationNode.

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pub fn _set_filters(&mut self, filters: VariantArray)

Inherited from AnimationNode.

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pub fn _get_filters(&self) -> VariantArray

Inherited from AnimationNode.

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pub fn blend_animation( &mut self, animation: GodotString, time: f64, delta: f64, seeked: bool, blend: f64, )

Inherited from AnimationNode.

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pub fn blend_node( &mut self, node: Option<AnimationNode>, time: f64, seek: bool, blend: f64, filter: i64, optimize: bool, ) -> f64

Inherited from AnimationNode.

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pub fn blend_input( &mut self, input_index: i64, time: f64, seek: bool, blend: f64, filter: i64, optimize: bool, ) -> f64

Inherited from AnimationNode.

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pub fn set_parent(&mut self, parent: Option<Object>)

Inherited from AnimationNode.

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pub fn get_parent(&self) -> Option<AnimationNode>

Inherited from AnimationNode.

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pub fn get_tree(&self) -> Option<AnimationTree>

Inherited from AnimationNode.

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pub fn _setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn set_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn take_over_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn get_path(&self) -> GodotString

Inherited from Resource.

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pub fn set_name(&mut self, name: GodotString)

Inherited from Resource.

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pub fn get_name(&self) -> GodotString

Inherited from Resource.

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pub fn get_rid(&self) -> Rid

Inherited from Resource.

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pub fn set_local_to_scene(&mut self, enable: bool)

Inherited from Resource.

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pub fn is_local_to_scene(&self) -> bool

Inherited from Resource.

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pub fn get_local_scene(&self) -> Option<Node>

Inherited from Resource.

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pub fn setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn duplicate(&self, subresources: bool) -> Option<Resource>

Inherited from Resource.

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pub fn init_ref(&mut self) -> bool

Inherited from Reference.

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_animation_root_node(&self) -> AnimationRootNode

Up-cast.

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pub fn to_animation_node(&self) -> AnimationNode

Up-cast.

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pub fn to_resource(&self) -> Resource

Up-cast.

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pub fn to_reference(&self) -> Reference

Up-cast.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Debug for AnimationNodeBlendSpace2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for AnimationNodeBlendSpace2D

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GodotObject for AnimationNodeBlendSpace2D

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fn class_name() -> &'static str

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impl ToVariant for AnimationNodeBlendSpace2D

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.