[−][src]Struct gdnative_animation::AnimationNodeAdd3
core class AnimationNodeAdd3
inherits AnimationNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's animation
feature flag.
Class hierarchy
AnimationNodeAdd3 inherits methods from:
Methods
impl AnimationNodeAdd3
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn set_amount(&mut self, amount: f64)
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pub fn get_amount(&self) -> f64
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pub fn set_use_sync(&mut self, enable: bool)
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pub fn is_using_sync(&self) -> bool
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pub fn process(&mut self, time: f64, seek: bool)
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Inherited from AnimationNode.
pub fn get_caption(&mut self) -> GodotString
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Inherited from AnimationNode.
pub fn has_filter(&mut self) -> GodotString
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Inherited from AnimationNode.
pub fn _parent_set(&mut self, parent: Option<Object>)
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Inherited from AnimationNode.
pub fn get_input_count(&self) -> i64
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Inherited from AnimationNode.
pub fn get_input_name(&mut self, input: i64) -> GodotString
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Inherited from AnimationNode.
pub fn get_input_connection(&mut self, input: i64) -> GodotString
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Inherited from AnimationNode.
pub fn get_input_activity(&self, input: i64) -> f64
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Inherited from AnimationNode.
pub fn add_input(&mut self, name: GodotString)
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Inherited from AnimationNode.
pub fn remove_input(&mut self, index: i64)
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Inherited from AnimationNode.
pub fn set_filter_path(&mut self, path: NodePath, enable: bool)
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Inherited from AnimationNode.
pub fn is_path_filtered(&self, path: NodePath) -> bool
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Inherited from AnimationNode.
pub fn set_filter_enabled(&mut self, enable: bool)
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Inherited from AnimationNode.
pub fn is_filter_enabled(&self) -> bool
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Inherited from AnimationNode.
pub fn set_position(&mut self, position: Vector2)
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Inherited from AnimationNode.
pub fn get_position(&self) -> Vector2
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Inherited from AnimationNode.
pub fn _set_filters(&mut self, filters: VariantArray)
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Inherited from AnimationNode.
pub fn _get_filters(&self) -> VariantArray
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Inherited from AnimationNode.
pub fn blend_animation(
&mut self,
animation: GodotString,
time: f64,
delta: f64,
seeked: bool,
blend: f64
)
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&mut self,
animation: GodotString,
time: f64,
delta: f64,
seeked: bool,
blend: f64
)
Inherited from AnimationNode.
pub fn blend_node(
&mut self,
node: Option<AnimationNode>,
time: f64,
seek: bool,
blend: f64,
filter: i64,
optimize: bool
) -> f64
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&mut self,
node: Option<AnimationNode>,
time: f64,
seek: bool,
blend: f64,
filter: i64,
optimize: bool
) -> f64
Inherited from AnimationNode.
pub fn blend_input(
&mut self,
input_index: i64,
time: f64,
seek: bool,
blend: f64,
filter: i64,
optimize: bool
) -> f64
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&mut self,
input_index: i64,
time: f64,
seek: bool,
blend: f64,
filter: i64,
optimize: bool
) -> f64
Inherited from AnimationNode.
pub fn set_parent(&mut self, parent: Option<Object>)
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Inherited from AnimationNode.
pub fn get_parent(&self) -> Option<AnimationNode>
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Inherited from AnimationNode.
pub fn get_tree(&self) -> Option<AnimationTree>
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Inherited from AnimationNode.
pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn get_path(&self) -> GodotString
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Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.
pub fn get_name(&self) -> GodotString
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Inherited from Resource.
pub fn get_rid(&self) -> Rid
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Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub fn _init(&mut self)
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Inherited from Object.
pub fn get_class(&self) -> GodotString
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Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub fn get_instance_id(&self) -> i64
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Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub fn to_animation_node(&self) -> AnimationNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Debug for AnimationNodeAdd3
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impl Drop for AnimationNodeAdd3
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impl GodotObject for AnimationNodeAdd3
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for AnimationNodeAdd3
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeAdd3
impl !Send for AnimationNodeAdd3
impl !Sync for AnimationNodeAdd3
impl Unpin for AnimationNodeAdd3
impl UnwindSafe for AnimationNodeAdd3
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,