[][src]Struct gdnative_animation::Animation

pub struct Animation { /* fields omitted */ }

core class Animation inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's animation feature flag.

Class hierarchy

Animation inherits methods from:

Methods

impl Animation
[src]

pub fn new() -> Self
[src]

pub fn new_ref(&self) -> Self
[src]

Creates a new reference to the same reference-counted object.

pub fn add_track(&mut self, _type: i64, at_position: i64) -> i64
[src]

pub fn remove_track(&mut self, idx: i64)
[src]

pub fn get_track_count(&self) -> i64
[src]

pub fn track_get_type(&self, idx: i64) -> AnimationTrackType
[src]

pub fn track_get_path(&self, idx: i64) -> NodePath
[src]

pub fn track_set_path(&mut self, idx: i64, path: NodePath)
[src]

pub fn find_track(&self, path: NodePath) -> i64
[src]

pub fn track_move_up(&mut self, idx: i64)
[src]

pub fn track_move_down(&mut self, idx: i64)
[src]

pub fn track_swap(&mut self, idx: i64, with_idx: i64)
[src]

pub fn track_set_imported(&mut self, idx: i64, imported: bool)
[src]

pub fn track_is_imported(&self, idx: i64) -> bool
[src]

pub fn track_set_enabled(&mut self, idx: i64, enabled: bool)
[src]

pub fn track_is_enabled(&self, idx: i64) -> bool
[src]

pub fn transform_track_insert_key(
    &mut self,
    idx: i64,
    time: f64,
    location: Vector3,
    rotation: Quat,
    scale: Vector3
) -> i64
[src]

pub fn track_insert_key(
    &mut self,
    idx: i64,
    time: f64,
    key: Variant,
    transition: f64
)
[src]

pub fn track_remove_key(&mut self, idx: i64, key_idx: i64)
[src]

pub fn track_remove_key_at_position(&mut self, idx: i64, position: f64)
[src]

pub fn track_set_key_value(&mut self, idx: i64, key: i64, value: Variant)
[src]

pub fn track_set_key_transition(
    &mut self,
    idx: i64,
    key_idx: i64,
    transition: f64
)
[src]

pub fn track_get_key_transition(&self, idx: i64, key_idx: i64) -> f64
[src]

pub fn track_get_key_count(&self, idx: i64) -> i64
[src]

pub fn track_get_key_value(&self, idx: i64, key_idx: i64) -> Variant
[src]

pub fn track_get_key_time(&self, idx: i64, key_idx: i64) -> f64
[src]

pub fn track_find_key(&self, idx: i64, time: f64, exact: bool) -> i64
[src]

pub fn track_set_interpolation_type(&mut self, idx: i64, interpolation: i64)
[src]

pub fn track_get_interpolation_type(
    &self,
    idx: i64
) -> AnimationInterpolationType
[src]

pub fn track_set_interpolation_loop_wrap(
    &mut self,
    idx: i64,
    interpolation: bool
)
[src]

pub fn track_get_interpolation_loop_wrap(&self, idx: i64) -> bool
[src]

pub fn transform_track_interpolate(
    &self,
    idx: i64,
    time_sec: f64
) -> VariantArray
[src]

pub fn value_track_set_update_mode(&mut self, idx: i64, mode: i64)
[src]

pub fn value_track_get_update_mode(&self, idx: i64) -> AnimationUpdateMode
[src]

pub fn value_track_get_key_indices(
    &self,
    idx: i64,
    time_sec: f64,
    delta: f64
) -> Int32Array
[src]

pub fn method_track_get_key_indices(
    &self,
    idx: i64,
    time_sec: f64,
    delta: f64
) -> Int32Array
[src]

pub fn method_track_get_name(&self, idx: i64, key_idx: i64) -> GodotString
[src]

pub fn method_track_get_params(&self, idx: i64, key_idx: i64) -> VariantArray
[src]

pub fn bezier_track_insert_key(
    &mut self,
    track: i64,
    time: f64,
    value: f64,
    in_handle: Vector2,
    out_handle: Vector2
) -> i64
[src]

pub fn bezier_track_set_key_value(&mut self, idx: i64, key_idx: i64, value: f64)
[src]

pub fn bezier_track_set_key_in_handle(
    &mut self,
    idx: i64,
    key_idx: i64,
    in_handle: Vector2
)
[src]

pub fn bezier_track_set_key_out_handle(
    &mut self,
    idx: i64,
    key_idx: i64,
    out_handle: Vector2
)
[src]

pub fn bezier_track_get_key_value(&self, idx: i64, key_idx: i64) -> f64
[src]

pub fn bezier_track_get_key_in_handle(&self, idx: i64, key_idx: i64) -> Vector2
[src]

pub fn bezier_track_get_key_out_handle(&self, idx: i64, key_idx: i64) -> Vector2
[src]

pub fn bezier_track_interpolate(&self, track: i64, time: f64) -> f64
[src]

pub fn audio_track_insert_key(
    &mut self,
    track: i64,
    time: f64,
    stream: Option<Resource>,
    start_offset: f64,
    end_offset: f64
) -> i64
[src]

pub fn audio_track_set_key_stream(
    &mut self,
    idx: i64,
    key_idx: i64,
    stream: Option<Resource>
)
[src]

pub fn audio_track_set_key_start_offset(
    &mut self,
    idx: i64,
    key_idx: i64,
    offset: f64
)
[src]

pub fn audio_track_set_key_end_offset(
    &mut self,
    idx: i64,
    key_idx: i64,
    offset: f64
)
[src]

pub fn audio_track_get_key_stream(
    &self,
    idx: i64,
    key_idx: i64
) -> Option<Resource>
[src]

pub fn audio_track_get_key_start_offset(&self, idx: i64, key_idx: i64) -> f64
[src]

pub fn audio_track_get_key_end_offset(&self, idx: i64, key_idx: i64) -> f64
[src]

pub fn animation_track_insert_key(
    &mut self,
    track: i64,
    time: f64,
    animation: GodotString
) -> i64
[src]

pub fn animation_track_set_key_animation(
    &mut self,
    idx: i64,
    key_idx: i64,
    animation: GodotString
)
[src]

pub fn animation_track_get_key_animation(
    &self,
    idx: i64,
    key_idx: i64
) -> GodotString
[src]

pub fn set_length(&mut self, time_sec: f64)
[src]

pub fn get_length(&self) -> f64
[src]

pub fn set_loop(&mut self, enabled: bool)
[src]

pub fn has_loop(&self) -> bool
[src]

pub fn set_step(&mut self, size_sec: f64)
[src]

pub fn get_step(&self) -> f64
[src]

pub fn clear(&mut self)
[src]

pub fn copy_track(&mut self, track: i64, to_animation: Option<Animation>)
[src]

pub fn _setup_local_to_scene(&mut self)
[src]

Inherited from Resource.

pub fn set_path(&mut self, path: GodotString)
[src]

Inherited from Resource.

pub fn take_over_path(&mut self, path: GodotString)
[src]

Inherited from Resource.

pub fn get_path(&self) -> GodotString
[src]

Inherited from Resource.

pub fn set_name(&mut self, name: GodotString)
[src]

Inherited from Resource.

pub fn get_name(&self) -> GodotString
[src]

Inherited from Resource.

pub fn get_rid(&self) -> Rid
[src]

Inherited from Resource.

pub fn set_local_to_scene(&mut self, enable: bool)
[src]

Inherited from Resource.

pub fn is_local_to_scene(&self) -> bool
[src]

Inherited from Resource.

pub fn get_local_scene(&self) -> Option<Node>
[src]

Inherited from Resource.

pub fn setup_local_to_scene(&mut self)
[src]

Inherited from Resource.

pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]

Inherited from Resource.

pub fn init_ref(&mut self) -> bool
[src]

Inherited from Reference.

pub fn _notification(&mut self, what: i64)
[src]

Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]

Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant
[src]

Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray
[src]

Inherited from Object.

pub fn _init(&mut self)
[src]

Inherited from Object.

pub fn get_class(&self) -> GodotString
[src]

Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool
[src]

Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)
[src]

Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant
[src]

Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]

Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant
[src]

Inherited from Object.

pub fn get_property_list(&self) -> VariantArray
[src]

Inherited from Object.

pub fn get_method_list(&self) -> VariantArray
[src]

Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)
[src]

Inherited from Object.

pub fn get_instance_id(&self) -> i64
[src]

Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)
[src]

Inherited from Object.

pub fn get_script(&self) -> Option<Reference>
[src]

Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)
[src]

Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant
[src]

Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool
[src]

Inherited from Object.

pub fn get_meta_list(&self) -> StringArray
[src]

Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
[src]

Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool
[src]

Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
[src]

Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
[src]

Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool
[src]

Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray
[src]

Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
[src]

Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray
[src]

Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> GodotResult
[src]

Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)
[src]

Inherited from Object.

pub fn is_blocking_signals(&self) -> bool
[src]

Inherited from Object.

pub fn property_list_changed_notify(&mut self)
[src]

Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)
[src]

Inherited from Object.

pub fn can_translate_messages(&self) -> bool
[src]

Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString
[src]

Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool
[src]

Inherited from Object.

pub fn to_resource(&self) -> Resource
[src]

Up-cast.

pub fn to_reference(&self) -> Reference
[src]

Up-cast.

pub fn to_object(&self) -> Object
[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]

Generic dynamic cast.

Trait Implementations

impl Drop for Animation
[src]

impl Debug for Animation
[src]

impl ToVariant for Animation
[src]

impl GodotObject for Animation
[src]

Auto Trait Implementations

impl !Send for Animation

impl !Sync for Animation

Blanket Implementations

impl<T> From for T
[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]