#[repr(u16)]pub enum TargetPlayer {
Player1 = 138,
Player2 = 200,
PlayerTarget = 201,
}Expand description
Enum for target player in gravity trigger
Variants§
Player1 = 138
Player 1
Player2 = 200
Player 2
PlayerTarget = 201
Player that touched the gravity trigger
Trait Implementations§
Source§impl Clone for TargetPlayer
impl Clone for TargetPlayer
Source§fn clone(&self) -> TargetPlayer
fn clone(&self) -> TargetPlayer
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for TargetPlayer
Source§impl Debug for TargetPlayer
impl Debug for TargetPlayer
impl Eq for TargetPlayer
Source§impl Hash for TargetPlayer
impl Hash for TargetPlayer
Source§impl PartialEq for TargetPlayer
impl PartialEq for TargetPlayer
Source§fn eq(&self, other: &TargetPlayer) -> bool
fn eq(&self, other: &TargetPlayer) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for TargetPlayer
Auto Trait Implementations§
impl Freeze for TargetPlayer
impl RefUnwindSafe for TargetPlayer
impl Send for TargetPlayer
impl Sync for TargetPlayer
impl Unpin for TargetPlayer
impl UnsafeUnpin for TargetPlayer
impl UnwindSafe for TargetPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.