GDRawLocalLevel

Struct GDRawLocalLevel 

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pub struct GDRawLocalLevel {
Show 76 fields pub level_id: Option<u32>, pub level_name: String, pub description: Option<String>, pub inner_level_string: String, pub creator: String, pub userid: Option<u32>, pub level_difficulty: Option<u32>, pub official_song_id: Option<u32>, pub rating: Option<u32>, pub ratingsum: Option<u32>, pub downloads: Option<u32>, pub setcompletes: Option<u32>, pub iseditable: Option<String>, pub verified: Option<String>, pub uploaded: Option<String>, pub level_version: Option<u32>, pub game_version: Option<u32>, pub attempts: Option<u32>, pub normal_mode_percentage: Option<u32>, pub practice_mode_percentage: Option<u32>, pub leveltype: Option<u32>, pub like_rating: Option<u32>, pub length: Option<u64>, pub dislikes: Option<u32>, pub isdemon: Option<String>, pub stars: Option<u32>, pub featurescore: Option<u32>, pub auto: Option<String>, pub replay_data: Option<String>, pub isplayable: Option<String>, pub jumps: Option<u32>, pub required_coins: Option<u32>, pub isunlocked: Option<String>, pub level_size: Option<u32>, pub build_version: Option<u32>, pub password: Option<u32>, pub original: Option<u32>, pub two_player_mode: Option<String>, pub custom_song_id: Option<u32>, pub level_revision: Option<u32>, pub hasbeenmodified: Option<String>, pub object_count: Option<u32>, pub binary_version: Option<u32>, pub capacity001: Option<u32>, pub capacity002: Option<u32>, pub capacity003: Option<u32>, pub capacity004: Option<u32>, pub accountid: Option<u32>, pub first_coin_acquired: Option<String>, pub second_coin_acquired: Option<String>, pub third_coin_acquired: Option<String>, pub total_coins: Option<u32>, pub arecoinsverified: Option<String>, pub requested_stars: Option<u32>, pub capacity_string: Option<String>, pub triggeredanticheat: Option<String>, pub high_object_count: Option<String>, pub mana_orb_percentage: Option<u32>, pub haslowdetailmode: Option<String>, pub toggleldm: Option<String>, pub timelyid: Option<u32>, pub isepic: Option<String>, pub demon_type: Option<u32>, pub isgauntlet: Option<String>, pub isaltgame: Option<String>, pub unlisted: Option<String>, pub seconds_spent_editing: Option<u32>, pub islevelfavourited: Option<String>, pub levelorder: Option<u32>, pub level_folder: Option<u32>, pub clicks: Option<u32>, pub player_time: Option<u32>, pub level_seed: Option<u64>, pub level_progress: Option<String>, pub vfdchk: Option<String>, pub leaderboard_percentage: Option<u32>,
}

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§level_id: Option<u32>§level_name: String§description: Option<String>§inner_level_string: String§creator: String§userid: Option<u32>§level_difficulty: Option<u32>§official_song_id: Option<u32>§rating: Option<u32>§ratingsum: Option<u32>§downloads: Option<u32>§setcompletes: Option<u32>§iseditable: Option<String>§verified: Option<String>§uploaded: Option<String>§level_version: Option<u32>§game_version: Option<u32>§attempts: Option<u32>§normal_mode_percentage: Option<u32>§practice_mode_percentage: Option<u32>§leveltype: Option<u32>§like_rating: Option<u32>§length: Option<u64>§dislikes: Option<u32>§isdemon: Option<String>§stars: Option<u32>§featurescore: Option<u32>§auto: Option<String>§replay_data: Option<String>§isplayable: Option<String>§jumps: Option<u32>§required_coins: Option<u32>§isunlocked: Option<String>§level_size: Option<u32>§build_version: Option<u32>§password: Option<u32>§original: Option<u32>§two_player_mode: Option<String>§custom_song_id: Option<u32>§level_revision: Option<u32>§hasbeenmodified: Option<String>§object_count: Option<u32>§binary_version: Option<u32>§capacity001: Option<u32>§capacity002: Option<u32>§capacity003: Option<u32>§capacity004: Option<u32>§accountid: Option<u32>§first_coin_acquired: Option<String>§second_coin_acquired: Option<String>§third_coin_acquired: Option<String>§total_coins: Option<u32>§arecoinsverified: Option<String>§requested_stars: Option<u32>§capacity_string: Option<String>§triggeredanticheat: Option<String>§high_object_count: Option<String>§mana_orb_percentage: Option<u32>§haslowdetailmode: Option<String>§toggleldm: Option<String>§timelyid: Option<u32>§isepic: Option<String>§demon_type: Option<u32>§isgauntlet: Option<String>§isaltgame: Option<String>§unlisted: Option<String>§seconds_spent_editing: Option<u32>§islevelfavourited: Option<String>§levelorder: Option<u32>§level_folder: Option<u32>§clicks: Option<u32>§player_time: Option<u32>§level_seed: Option<u64>§level_progress: Option<String>§vfdchk: Option<String>§leaderboard_percentage: Option<u32>

Trait Implementations§

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impl Clone for GDRawLocalLevel

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fn clone(&self) -> GDRawLocalLevel

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GDRawLocalLevel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GDRawLocalLevel

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fn default() -> GDRawLocalLevel

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GDRawLocalLevel

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Into<GDRawLocalLevel> for GDLocalLevel

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fn into(self) -> GDRawLocalLevel

Converts this type into the (usually inferred) input type.
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impl PartialEq for GDRawLocalLevel

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fn eq(&self, other: &GDRawLocalLevel) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GDRawLocalLevel

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,