Struct gd_rs::GDLocalLevel
source · pub struct GDLocalLevel {
pub objects: Vec<GDObject>,
pub mode: GDLevelMode,
pub speed: u16,
pub mini_mode: bool,
pub dual_mode: bool,
pub player_mode2: bool,
pub flip_gravity: bool,
pub platformer_mode: bool,
}Fields§
§objects: Vec<GDObject>§mode: GDLevelMode§speed: u16§mini_mode: bool§dual_mode: bool§player_mode2: bool§flip_gravity: bool§platformer_mode: boolTrait Implementations§
source§impl Clone for GDLocalLevel
impl Clone for GDLocalLevel
source§fn clone(&self) -> GDLocalLevel
fn clone(&self) -> GDLocalLevel
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GDLocalLevel
impl Debug for GDLocalLevel
source§impl Default for GDLocalLevel
impl Default for GDLocalLevel
source§fn default() -> GDLocalLevel
fn default() -> GDLocalLevel
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for GDLocalLevel
impl Send for GDLocalLevel
impl Sync for GDLocalLevel
impl Unpin for GDLocalLevel
impl UnwindSafe for GDLocalLevel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more