pub struct Runtime { /* private fields */ }Implementations§
Source§impl Runtime
impl Runtime
pub fn new() -> Result<Self>
pub fn initialize_graphics(&mut self, window: Arc<Window>) -> Result<()>
pub fn update(&mut self) -> Result<()>
pub fn get_controller_input( &self, controller_id: usize, ) -> Option<GameCubeInput>
pub fn ram_mut(&mut self) -> &mut Ram
pub fn ram(&self) -> &Ram
pub fn vram_mut(&mut self) -> &mut VRam
pub fn vram(&self) -> &VRam
pub fn aram_mut(&mut self) -> &mut ARam
pub fn aram(&self) -> &ARam
pub fn dma_mut(&mut self) -> &mut DmaSystem
pub fn renderer_mut(&mut self) -> Option<&mut Renderer>
pub fn texture_loader_mut(&mut self) -> &mut TextureLoader
Auto Trait Implementations§
impl !Freeze for Runtime
impl !RefUnwindSafe for Runtime
impl !Send for Runtime
impl !Sync for Runtime
impl Unpin for Runtime
impl !UnwindSafe for Runtime
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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