pub struct GameCubeMapping {
pub controller_type: ControllerType,
pub button_mappings: ButtonMappings,
pub stick_mappings: StickMappings,
pub trigger_mappings: TriggerMappings,
pub dead_zones: DeadZones,
pub sensitivity: Sensitivity,
}Fields§
§controller_type: ControllerType§stick_mappings: StickMappings§trigger_mappings: TriggerMappings§dead_zones: DeadZones§sensitivity: SensitivityImplementations§
Source§impl GameCubeMapping
impl GameCubeMapping
pub fn default_for_controller(controller_info: &ControllerInfo) -> Result<Self>
pub fn xbox_default() -> Self
pub fn playstation_default() -> Self
pub fn switch_pro_default() -> Self
pub fn generic_default() -> Self
pub fn map_to_gamecube(&self, input: &RawInput) -> GameCubeInput
Trait Implementations§
Source§impl Clone for GameCubeMapping
impl Clone for GameCubeMapping
Source§fn clone(&self) -> GameCubeMapping
fn clone(&self) -> GameCubeMapping
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GameCubeMapping
impl RefUnwindSafe for GameCubeMapping
impl Send for GameCubeMapping
impl Sync for GameCubeMapping
impl Unpin for GameCubeMapping
impl UnwindSafe for GameCubeMapping
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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