pub struct GameCubeButtons {
pub a: bool,
pub b: bool,
pub x: bool,
pub y: bool,
pub start: bool,
pub d_up: bool,
pub d_down: bool,
pub d_left: bool,
pub d_right: bool,
pub l: bool,
pub r: bool,
pub z: bool,
}Fields§
§a: bool§b: bool§x: bool§y: bool§start: bool§d_up: bool§d_down: bool§d_left: bool§d_right: bool§l: bool§r: bool§z: boolTrait Implementations§
Source§impl Clone for GameCubeButtons
impl Clone for GameCubeButtons
Source§fn clone(&self) -> GameCubeButtons
fn clone(&self) -> GameCubeButtons
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameCubeButtons
impl Debug for GameCubeButtons
Source§impl Default for GameCubeButtons
impl Default for GameCubeButtons
Source§fn default() -> GameCubeButtons
fn default() -> GameCubeButtons
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GameCubeButtons
impl RefUnwindSafe for GameCubeButtons
impl Send for GameCubeButtons
impl Sync for GameCubeButtons
impl Unpin for GameCubeButtons
impl UnwindSafe for GameCubeButtons
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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ReadEndian::read_from_little_endian().