pub enum GameCubeTextureFormat {
CMPR,
I4,
I8,
IA4,
IA8,
RGB565,
RGB5A3,
RGBA8,
}Variants§
Implementations§
Source§impl GameCubeTextureFormat
impl GameCubeTextureFormat
pub fn bytes_per_pixel(&self) -> u32
Trait Implementations§
Source§impl Clone for GameCubeTextureFormat
impl Clone for GameCubeTextureFormat
Source§fn clone(&self) -> GameCubeTextureFormat
fn clone(&self) -> GameCubeTextureFormat
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameCubeTextureFormat
impl Debug for GameCubeTextureFormat
Source§impl PartialEq for GameCubeTextureFormat
impl PartialEq for GameCubeTextureFormat
impl Copy for GameCubeTextureFormat
impl Eq for GameCubeTextureFormat
impl StructuralPartialEq for GameCubeTextureFormat
Auto Trait Implementations§
impl Freeze for GameCubeTextureFormat
impl RefUnwindSafe for GameCubeTextureFormat
impl Send for GameCubeTextureFormat
impl Sync for GameCubeTextureFormat
impl Unpin for GameCubeTextureFormat
impl UnwindSafe for GameCubeTextureFormat
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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