[][src]Struct gcp_client::google::cloud::gaming::v1beta::GameServerCluster

pub struct GameServerCluster {
    pub name: String,
    pub create_time: Option<Timestamp>,
    pub update_time: Option<Timestamp>,
    pub labels: HashMap<String, String>,
    pub connection_info: Option<GameServerClusterConnectionInfo>,
    pub etag: String,
    pub description: String,
}

A Game Server Cluster resource.

Fields

name: String

Required. The resource name of the Game Server Cluster. Uses the form:

projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}. For example,

projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster.

create_time: Option<Timestamp>

Output only. The creation time.

update_time: Option<Timestamp>

Output only. The last-modified time.

labels: HashMap<String, String>

The labels associated with this Game Server Cluster. Each label is a key-value pair.

connection_info: Option<GameServerClusterConnectionInfo>

Game Server Cluster connection information. This information is used to manage Game Server Clusters.

etag: String

ETag of the resource.

description: String

Human readable description of the cluster.

Trait Implementations

impl Clone for GameServerCluster[src]

impl Debug for GameServerCluster[src]

impl Default for GameServerCluster[src]

impl Message for GameServerCluster[src]

impl PartialEq<GameServerCluster> for GameServerCluster[src]

impl StructuralPartialEq for GameServerCluster[src]

Auto Trait Implementations

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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