pub struct GameUpdate {
pub turn: usize,
}Fields§
§turn: usizeTrait Implementations§
Source§impl Debug for GameUpdate
impl Debug for GameUpdate
Source§impl<'de> Deserialize<'de> for GameUpdate
impl<'de> Deserialize<'de> for GameUpdate
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameUpdate
impl RefUnwindSafe for GameUpdate
impl Send for GameUpdate
impl Sync for GameUpdate
impl Unpin for GameUpdate
impl UnwindSafe for GameUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more