pub struct Gcg {
pub player1: Player,
pub player2: Player,
pub description: Option<String>,
}
Fields§
§player1: Player
§player2: Player
§description: Option<String>
A long description of the game. May contain HTML entities
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Gcg
impl RefUnwindSafe for Gcg
impl Send for Gcg
impl Sync for Gcg
impl Unpin for Gcg
impl UnwindSafe for Gcg
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more