pub struct MappedBufferObject<'a, T: 'static> { /* private fields */ }
Expand description

A mapped buffer object

Implementations

Get the stride of the buffer object

This is calculated by the backend when it does the allocation of the buffer.

The height of the mapped region for the buffer

The width of the mapped region for the buffer

The X (top left origin) starting position of the mapped region for the buffer

The Y (top left origin) starting position of the mapped region for the buffer

Access to the underlying image buffer

Mutable access to the underlying image buffer

Methods from Deref<Target = BufferObject<T>>

Get the width of the buffer object

Get the height of the buffer object

Get the stride of the buffer object

Get the stride of the buffer object

Get the format of the buffer object

Get the bits per pixel of the buffer object

Get the offset for a plane of the buffer object

Get the plane count of the buffer object

Get the modifier of the buffer object

Get a DMA-BUF file descriptor for the buffer object

This function creates a DMA-BUF (also known as PRIME) file descriptor handle for the buffer object. Each call to Self::fd() returns a new file descriptor and the caller is responsible for closing the file descriptor.

Get the handle of the buffer object

This is stored in the platform generic union BufferObjectHandle type. However the format of this handle is platform specific.

Get the handle of a plane of the buffer object

This is stored in the platform generic union BufferObjectHandle type. However the format of this handle is platform specific.

Map a region of a GBM buffer object for cpu access

This function maps a region of a GBM bo for cpu read access.

Map a region of a GBM buffer object for cpu access

This function maps a region of a GBM bo for cpu read/write access.

Write data into the buffer object

If the buffer object was created with the BufferObjectFlags::WRITE flag, this function can be used to write data into the buffer object. The data is copied directly into the object and it’s the responsibility of the caller to make sure the data represents valid pixel data, according to the width, height, stride and format of the buffer object.

Sets the userdata of the buffer object.

If previously userdata was set, it is returned.

Clears the set userdata of the buffer object.

Returns a reference to set userdata, if any.

Returns a mutable reference to set userdata, if any.

Takes ownership of previously set userdata, if any.

This removes the userdata from the buffer object.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

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Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.