Struct RenderPipelineDescriptor

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pub struct RenderPipelineDescriptor<'a> {
    pub vertex: VertexState<'a>,
    pub primitive_state: PrimitiveState,
    pub fragment: Option<FragmentState<'a>>,
    pub depth_stencil: Option<DepthStencilState>,
}

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§vertex: VertexState<'a>

Description of the vertex processing stage of this pipeline.

§primitive_state: PrimitiveState

State description for the primitive assembler.

§fragment: Option<FragmentState<'a>>

Object referring to the fragment program that will be used to process the fragments fed into this pipeline, if any.

The fragment stage may be omitted from the pipeline if only the side effects of the other stages are desired. Such as when calculating light maps from the point of view of the light source.

§depth_stencil: Option<DepthStencilState>

The effect of draw calls on the depth and stencil aspects of the output target, if any.

Trait Implementations§

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impl<'a> Clone for RenderPipelineDescriptor<'a>

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fn clone(&self) -> RenderPipelineDescriptor<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for RenderPipelineDescriptor<'a>

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Calls U::from(self).

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