pub struct State { /* private fields */ }Implementations§
Source§impl State
impl State
pub fn pending_create() -> Self
pub fn phase(&self) -> Phase
pub fn object_id(&self) -> Option<&str>
pub fn validate(&self) -> Result<(), Invalid>
pub fn blocks_acquisition(&self) -> bool
Sourcepub fn recover(&self) -> Result<Self, Invalid>
pub fn recover(&self) -> Result<Self, Invalid>
Recovery never replays an operation and never infers an unknown ID.
pub fn transition(&self, event: Event) -> Result<Self, Invalid>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for State
impl<'de> Deserialize<'de> for State
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for State
impl StructuralPartialEq for State
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnsafeUnpin for State
impl UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more