pub struct SpriteRenderer<'a, A: AppAssetId + 'a> { /* private fields */ }Expand description
A rendering mode for sprites.
Implementations§
Source§impl<'a, A: AppAssetId + 'a> SpriteRenderer<'a, A>
impl<'a, A: AppAssetId + 'a> SpriteRenderer<'a, A>
Sourcepub fn draw(&mut self, affine: &Affine, sprite: A::Sprite)
pub fn draw(&mut self, affine: &Affine, sprite: A::Sprite)
Draws the given sprite using the given affine transformation from the origin.
Sourcepub fn draw_flash(
&mut self,
affine: &Affine,
sprite: A::Sprite,
flash_ratio: f64,
)
pub fn draw_flash( &mut self, affine: &Affine, sprite: A::Sprite, flash_ratio: f64, )
Draws the given sprite blended with the color white using the given affine transformation from the origin.
flash_ratio, capped between 0.0 and 1.0, controls how much blending occurs with the
color white (0.0 means use the image unaltered, 1.0 means use white completely).
Auto Trait Implementations§
impl<'a, A> Freeze for SpriteRenderer<'a, A>
impl<'a, A> !RefUnwindSafe for SpriteRenderer<'a, A>
impl<'a, A> !Send for SpriteRenderer<'a, A>
impl<'a, A> !Sync for SpriteRenderer<'a, A>
impl<'a, A> Unpin for SpriteRenderer<'a, A>
impl<'a, A> !UnwindSafe for SpriteRenderer<'a, A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more