pub struct Media { /* private fields */ }Expand description
The game’s streams.
Implementations§
Source§impl Media
impl Media
pub fn new(policy: MediaPolicy) -> Media
Sourcepub fn set_output(&mut self, bus: Option<Arc<MediaBus>>)
pub fn set_output(&mut self, bus: Option<Arc<MediaBus>>)
The bus the window runner’s audio output drains (before the game runs).
pub fn open(&mut self, desc: &str) -> i32
pub fn play(&mut self, h: i32) -> Result<(), String>
pub fn pause(&mut self, h: i32) -> Result<(), String>
pub fn close(&mut self, h: i32) -> Result<(), String>
pub fn set_volume(&mut self, h: i32, gain: f32) -> Result<(), String>
pub fn set_lowpass(&mut self, h: i32, hz: f32) -> Result<(), String>
pub fn caps(&mut self, h: i32) -> Result<u32, String>
pub fn state(&mut self, h: i32) -> Result<u32, String>
pub fn error(&mut self, h: i32) -> Result<String, String>
pub fn position(&mut self, h: i32) -> Result<f64, String>
pub fn duration(&mut self, h: i32) -> Result<f64, String>
pub fn metadata(&mut self, h: i32) -> Result<String, String>
pub fn metadata_version(&mut self, h: i32) -> Result<u32, String>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Media
impl RefUnwindSafe for Media
impl Send for Media
impl Sync for Media
impl Unpin for Media
impl UnsafeUnpin for Media
impl UnwindSafe for Media
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impl<S, T> Duplex<S> for Twhere
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Source§impl<S> FromSample<S> for S
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Source§impl<T> Instrument for T
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