pub struct Fetch { /* private fields */ }Implementations§
Source§impl Fetch
impl Fetch
pub fn new(policy: NetPolicy, mode: FetchMode) -> Fetch
Sourcepub fn set_app_id(&mut self, app_id: Option<&str>)
pub fn set_app_id(&mut self, app_id: Option<&str>)
Identify the game in requests (--app-id): see user_agent.
Sourcepub fn request(&mut self, desc: &str, body: Vec<u8>, frame: u64) -> i32
pub fn request(&mut self, desc: &str, body: Vec<u8>, frame: u64) -> i32
Start a request; a handle > 0 or -1 (logged). frame is the current frame index.
pub fn state(&mut self, h: i32, frame: u64) -> Result<u32, String>
pub fn status(&mut self, h: i32, frame: u64) -> Result<i32, String>
pub fn headers(&mut self, h: i32, frame: u64) -> Result<Option<String>, String>
Sourcepub fn read(
&mut self,
h: i32,
cap: usize,
frame: u64,
) -> Result<Result<Vec<u8>, ()>, String>
pub fn read( &mut self, h: i32, cap: usize, frame: u64, ) -> Result<Result<Vec<u8>, ()>, String>
Up to cap body bytes: Ok(bytes) (empty: none yet), or Err(()) when done and drained or failed.
pub fn close(&mut self, h: i32) -> Result<(), String>
Trait Implementations§
Auto Trait Implementations§
impl !Sync for Fetch
impl Freeze for Fetch
impl RefUnwindSafe for Fetch
impl Send for Fetch
impl Unpin for Fetch
impl UnsafeUnpin for Fetch
impl UnwindSafe for Fetch
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