pub struct Store { /* private fields */ }Implementations§
Source§impl Store
impl Store
Sourcepub fn open(game: &str) -> Store
pub fn open(game: &str) -> Store
A store that asks (the window runner), with this game’s remembered answers.
Sourcepub fn check(&mut self, subject: &str) -> Option<bool>
pub fn check(&mut self, subject: &str) -> Option<bool>
The answer so far: Some(allowed), or None while the player hasn’t answered (the question is queued once).
Sourcepub fn ask_up_front(&mut self, hosts: &[String], files: bool, media: bool)
pub fn ask_up_front(&mut self, hosts: &[String], files: bool, media: bool)
A manifest’s hosts and saves, asked about before the game starts (one question for the hosts not answered yet).
Sourcepub fn check_mod(&mut self, file: &str, hosts: &[String]) -> Option<bool>
pub fn check_mod(&mut self, file: &str, hosts: &[String]) -> Option<bool>
A mod whose manifest asks for hosts: Some(allowed) if answered, else asked (before the game starts) and None.
Sourcepub fn asking(&self) -> bool
pub fn asking(&self) -> bool
Whether questions are waiting (the window runner doesn’t start a game meanwhile).
Sourcepub fn mod_hosts(&self, file: &str) -> &[String]
pub fn mod_hosts(&self, file: &str) -> &[String]
The hosts a mod’s manifest asks for (for the question).
pub fn answer(&mut self, subject: &str, answer: Answer)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Store
impl RefUnwindSafe for Store
impl Send for Store
impl Sync for Store
impl Unpin for Store
impl UnsafeUnpin for Store
impl UnwindSafe for Store
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