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Angle

Struct Angle 

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pub struct Angle {
    pub gl: Gles,
    pub renderer: String,
    /* private fields */
}
Expand description

One ANGLE display, context and surface, current on the thread that made it.

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§gl: Gles§renderer: String

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impl Angle

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pub fn offscreen( dir: &Path, w: u32, h: u32, software: bool, ) -> Result<Angle, String>

An offscreen context of w×h (headless screenshots).

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pub fn window( dir: &Path, window: NativeWindow, software: bool, ) -> Result<Angle, String>

A context drawing into window.

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pub fn size(&self) -> (u32, u32)

The surface size in pixels (a window surface follows the window).

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pub fn show_image(&self, rgba: &[u8], w: u32, h: u32)

Show an RGBA8 image (rows top to bottom) letterboxed on black and swap: the runner’s own frames (the splash) before the game draws. Leaves no GL state behind that the game could see (its objects are deleted, bindings reset to 0).

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pub fn show_image_over_game(&self, rgba: &[u8], w: u32, h: u32)

Angle::show_image while a game runs (the consent question): the GL state it changes is put back, so the game’s next frame sees what it left.

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pub fn swap(&self)

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pub fn make_current(&self)

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pub fn read_frame(&self) -> (u32, u32, Vec<u8>)

The default framebuffer as RGBA8 rows, top to bottom.

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impl Drop for Angle

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl Send for Angle

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impl !Sync for Angle

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impl Freeze for Angle

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impl RefUnwindSafe for Angle

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impl Unpin for Angle

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impl UnsafeUnpin for Angle

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impl UnwindSafe for Angle

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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where T: FromSample<S> + ToSample<S>,

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const ALIGN: usize

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type Init = T

The type for initializers.
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