pub struct Presenter { /* private fields */ }Expand description
GPU side of showing 2D frames: one pipeline per filter pass, the frame
texture, the intermediate image of two-pass filters and two uniforms with the
sizes (for the pass into the output, and for a first pass into mid).
Implementations§
Source§impl Presenter
impl Presenter
pub fn new(gpu: &Gpu) -> Presenter
Sourcepub fn draw(
&mut self,
gpu: &Gpu,
encoder: &mut CommandEncoder,
view: &TextureView,
size: (u32, u32),
frame: VideoFrame<'_>,
opts: Present,
)
pub fn draw( &mut self, gpu: &Gpu, encoder: &mut CommandEncoder, view: &TextureView, size: (u32, u32), frame: VideoFrame<'_>, opts: Present, )
Draw a w×h RGBA frame at display aspect aspect (None: square pixels)
letterboxed into view, an output of size pixels.
Auto Trait Implementations§
impl !RefUnwindSafe for Presenter
impl !UnwindSafe for Presenter
impl Freeze for Presenter
impl Send for Presenter
impl Sync for Presenter
impl Unpin for Presenter
impl UnsafeUnpin for Presenter
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