pub struct Angle {
pub gl: Gles,
pub renderer: String,
/* private fields */
}Expand description
One ANGLE display, context and surface, current on the thread that made it.
Fields§
§gl: Gles§renderer: StringImplementations§
Source§impl Angle
impl Angle
Sourcepub fn offscreen(
dir: &Path,
w: u32,
h: u32,
software: bool,
) -> Result<Angle, String>
pub fn offscreen( dir: &Path, w: u32, h: u32, software: bool, ) -> Result<Angle, String>
An offscreen context of w×h (headless screenshots).
Sourcepub fn window(
dir: &Path,
window: NativeWindow,
software: bool,
) -> Result<Angle, String>
pub fn window( dir: &Path, window: NativeWindow, software: bool, ) -> Result<Angle, String>
A context drawing into window.
Sourcepub fn size(&self) -> (u32, u32)
pub fn size(&self) -> (u32, u32)
The surface size in pixels (a window surface follows the window).
pub fn swap(&self)
pub fn make_current(&self)
Trait Implementations§
Auto Trait Implementations§
impl !Sync for Angle
impl Freeze for Angle
impl RefUnwindSafe for Angle
impl Unpin for Angle
impl UnsafeUnpin for Angle
impl UnwindSafe for Angle
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