pub struct Session {
pub name: String,
pub wasm: Vec<u8>,
pub assets: Assets,
pub params: HashMap<String, String>,
pub allow_net: bool,
pub storage: Storage,
pub load: LoadOptions,
pub gl_lib: Option<PathBuf>,
pub gl_software: bool,
}Fields§
§name: Stringshown in logs and the window title
wasm: Vec<u8>a .wasm module, or a .cwasm if load.allow_precompiled
assets: Assets§params: HashMap<String, String>§allow_net: bool§storage: Storage§load: LoadOptions§gl_lib: Option<PathBuf>where ANGLE is (gasm:gl games): None searches the usual places (angle::find)
gl_software: boolgasm:gl on SwiftShader (software Vulkan) instead of the GPU
Implementations§
Source§impl Session
impl Session
Sourcepub fn open_gl(
&self,
window: Option<NativeWindow>,
size: (u32, u32),
) -> Result<Angle, String>
pub fn open_gl( &self, window: Option<NativeWindow>, size: (u32, u32), ) -> Result<Angle, String>
ANGLE for this session’s gasm:gl game: offscreen at w×h, or in a window.
Sourcepub fn start(
self,
audio: Option<Box<dyn AudioOut>>,
gfx: Gfx,
gl: Option<Angle>,
reproducible: bool,
hashing: bool,
) -> Result<Game, Stop>
pub fn start( self, audio: Option<Box<dyn AudioOut>>, gfx: Gfx, gl: Option<Angle>, reproducible: bool, hashing: bool, ) -> Result<Game, Stop>
Instantiate the guest and run its init. reproducible: headless rules
(virtual time, fixed random sequence, hashing). gl: the GL that executes a
gasm:gl guest’s calls (None: the null GL).
Auto Trait Implementations§
impl !Freeze for Session
impl !RefUnwindSafe for Session
impl !Sync for Session
impl Send for Session
impl Unpin for Session
impl UnsafeUnpin for Session
impl UnwindSafe for Session
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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T: FromSample<S> + ToSample<S>,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Instrument for T
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if into_left is true.
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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