pub struct Assets { /* private fields */ }Implementations§
Source§impl Assets
impl Assets
pub fn new() -> Assets
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
Sourcepub fn insert_memory(&mut self, name: &str, bytes: Vec<u8>)
pub fn insert_memory(&mut self, name: &str, bytes: Vec<u8>)
Asset from memory (overrides any entry with the same name).
Sourcepub fn insert_file(&mut self, name: &str, path: &Path) -> Result<(), String>
pub fn insert_file(&mut self, name: &str, path: &Path) -> Result<(), String>
Asset backed by a file, opened now and read on demand (overrides any entry with the same name).
Sourcepub fn add_dir(
&mut self,
prefix: Option<&str>,
dir: &Path,
) -> Result<usize, String>
pub fn add_dir( &mut self, prefix: Option<&str>, dir: &Path, ) -> Result<usize, String>
Expose every regular file under dir (recursively), named
[prefix/]relative/path. Existing names are kept (explicit assets win).
Returns the number of files added. Call Assets::finish afterwards.
Sourcepub fn finish(&mut self)
pub fn finish(&mut self)
Build the case-insensitive index and the sorted name list; logs collisions.
Sourcepub fn get(&self, name: &str) -> Option<Asset<'_>>
pub fn get(&self, name: &str) -> Option<Asset<'_>>
Look an asset up (exact name, then case-insensitively among folder entries).
Sourcepub fn size(&self, name: &str) -> Option<u64>
pub fn size(&self, name: &str) -> Option<u64>
Current size in bytes, or None if there is no such asset.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Assets
impl !RefUnwindSafe for Assets
impl !Sync for Assets
impl Send for Assets
impl Unpin for Assets
impl UnsafeUnpin for Assets
impl UnwindSafe for Assets
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