pub struct WindowData {
pub window: Window,
pub context: PossiblyCurrentContext,
pub surface: Surface<WindowSurface>,
}Expand description
Platform- and backend-specific window data for OpenGL.
Fields§
§window: WindowThe winit window.
context: PossiblyCurrentContextThe GL context (glutin).
surface: Surface<WindowSurface>The GL surface (glutin).
Implementations§
Source§impl WindowData
impl WindowData
Sourcepub fn new_opengl(
event_loop: &ActiveEventLoop,
attributes: WindowAttributes,
) -> Result<Self, Box<dyn Error>>
pub fn new_opengl( event_loop: &ActiveEventLoop, attributes: WindowAttributes, ) -> Result<Self, Box<dyn Error>>
Creates a window with a current OpenGL context and surface via glutin.
Picks a config with an alpha channel, preferring transparency and multisampling, then makes
the context current on the new surface. Build your GL renderer afterward from
window_data.context.display() (e.g. via get_proc_address). All fields are public, so
callers needing different config selection can construct WindowData manually instead.
Auto Trait Implementations§
impl !RefUnwindSafe for WindowData
impl !Send for WindowData
impl !Sync for WindowData
impl !UnwindSafe for WindowData
impl Freeze for WindowData
impl Unpin for WindowData
impl UnsafeUnpin for WindowData
Blanket Implementations§
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