pub struct GamescopeInputMethodManager(/* private fields */);Implementations§
Source§impl GamescopeInputMethodManager
impl GamescopeInputMethodManager
Sourcepub fn destroy(&self)
pub fn destroy(&self)
destroy the input method manager
Destroys the gamescope_input_method_manager object.
The gamescope_input_method objects originating from it remain valid.
This is a destructor, you cannot send requests to this object any longer once this method is called.
Sourcepub fn create_input_method(&self, seat: &WlSeat) -> Main<GamescopeInputMethod>
pub fn create_input_method(&self, seat: &WlSeat) -> Main<GamescopeInputMethod>
create an input method object
Create a new gamescope_input_method object associated with a given seat.
Trait Implementations§
Source§impl Clone for GamescopeInputMethodManager
impl Clone for GamescopeInputMethodManager
Source§fn clone(&self) -> GamescopeInputMethodManager
fn clone(&self) -> GamescopeInputMethodManager
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GamescopeInputMethodManager
impl Debug for GamescopeInputMethodManager
impl Eq for GamescopeInputMethodManager
Source§impl From<GamescopeInputMethodManager> for Proxy<GamescopeInputMethodManager>
impl From<GamescopeInputMethodManager> for Proxy<GamescopeInputMethodManager>
Source§fn from(value: GamescopeInputMethodManager) -> Self
fn from(value: GamescopeInputMethodManager) -> Self
Converts to this type from the input type.
Source§impl Interface for GamescopeInputMethodManager
impl Interface for GamescopeInputMethodManager
Source§fn c_interface() -> *const wl_interface
fn c_interface() -> *const wl_interface
Pointer to the C representation of this interface
impl StructuralPartialEq for GamescopeInputMethodManager
Auto Trait Implementations§
impl !RefUnwindSafe for GamescopeInputMethodManager
impl !UnwindSafe for GamescopeInputMethodManager
impl Freeze for GamescopeInputMethodManager
impl Send for GamescopeInputMethodManager
impl Sync for GamescopeInputMethodManager
impl Unpin for GamescopeInputMethodManager
impl UnsafeUnpin for GamescopeInputMethodManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.