#[repr(C)]pub enum GameState {
InProgress = 0,
PlayerWon = 1,
PlayerLost = 2,
}Expand description
A struct to represent the games state
Variants§
InProgress = 0
Game is currently in progress
PlayerWon = 1
Player has won the game
PlayerLost = 2
Player has lost the game
Trait Implementations§
impl Copy for GameState
Source§impl<'de> Deserialize<'de> for GameState
impl<'de> Deserialize<'de> for GameState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for GameState
impl StructuralPartialEq for GameState
Auto Trait Implementations§
impl Freeze for GameState
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnsafeUnpin for GameState
impl UnwindSafe for GameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more