Struct gamemstr_common::DieStat
source · pub struct DieStat {
pub die_count: i32,
pub die_type: Die,
pub extra: i32,
}Fields§
§die_count: i32§die_type: Die§extra: i32Implementations§
Trait Implementations§
source§impl<'de> Deserialize<'de> for DieStat
impl<'de> Deserialize<'de> for DieStat
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq<DieStat> for DieStat
impl PartialEq<DieStat> for DieStat
impl StructuralPartialEq for DieStat
Auto Trait Implementations§
impl RefUnwindSafe for DieStat
impl Send for DieStat
impl Sync for DieStat
impl Unpin for DieStat
impl UnwindSafe for DieStat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more