Enum gamemstr_common::monster::MonsterType
source · pub enum MonsterType {
Show 14 variants
Aberration,
Beast,
Celestial,
Construct,
Dragon,
Elemental,
Fey,
Fiend,
Giant,
Humanoid,
Monstrosity,
Ooze,
Plant,
Undead,
}Variants§
Aberration
Beast
Celestial
Construct
Dragon
Elemental
Fey
Fiend
Giant
Humanoid
Monstrosity
Ooze
Plant
Undead
Trait Implementations§
source§impl Clone for MonsterType
impl Clone for MonsterType
source§fn clone(&self) -> MonsterType
fn clone(&self) -> MonsterType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for MonsterType
impl Debug for MonsterType
source§impl<'de> Deserialize<'de> for MonsterType
impl<'de> Deserialize<'de> for MonsterType
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Display for MonsterType
impl Display for MonsterType
source§impl Hash for MonsterType
impl Hash for MonsterType
source§impl PartialEq<MonsterType> for MonsterType
impl PartialEq<MonsterType> for MonsterType
source§fn eq(&self, other: &MonsterType) -> bool
fn eq(&self, other: &MonsterType) -> bool
This method tests for
self and other values to be equal, and is used
by ==.