Enum gamemstr_common::ConditionType
source · pub enum ConditionType {
Show 15 variants
Blinded,
Charmed,
Deafened,
Exhaustion,
Frightened,
Grappled,
Incapacitated,
Invisible,
Paralyzed,
Petrified,
Poisoned,
Prone,
Restrained,
Stunned,
Unconscious,
}Variants§
Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
Trait Implementations§
source§impl Clone for ConditionType
impl Clone for ConditionType
source§fn clone(&self) -> ConditionType
fn clone(&self) -> ConditionType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for ConditionType
impl Debug for ConditionType
source§impl<'de> Deserialize<'de> for ConditionType
impl<'de> Deserialize<'de> for ConditionType
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Display for ConditionType
impl Display for ConditionType
source§impl Hash for ConditionType
impl Hash for ConditionType
source§impl PartialEq<ConditionType> for ConditionType
impl PartialEq<ConditionType> for ConditionType
source§fn eq(&self, other: &ConditionType) -> bool
fn eq(&self, other: &ConditionType) -> bool
This method tests for
self and other values to be equal, and is used
by ==.