Struct gamemstr_common::creature::Stat
source · pub struct Stat {
pub stat_type: StatType,
pub value: i32,
pub modifier: i32,
}Fields§
§stat_type: StatType§value: i32§modifier: i32Implementations§
Trait Implementations§
source§impl<'de> Deserialize<'de> for Stat
impl<'de> Deserialize<'de> for Stat
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more