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A simple math library containing the most common data structures used for 3D rendering and general game development.

Structs

Curve

A heap allocated structure for representing a value curve.

Mat2

A 2x2-component Euclidean matrix useful for linear algebra computation in game development and 2D rendering.

Mat3

A 3x3-component Euclidean matrix useful for linear algebra computation in game development and 2D rendering.

Mat4

A 4x4-component Euclidean matrix useful for linear algebra computation in game development and 3D rendering.

Quat

A quaternion data type used for representing spatial rotation in a 3D environment.

Vec2

A two-component Euclidean vector useful for linear algebra computation in game development and 3D rendering.

Vec3

A three-component Euclidean vector useful for linear algebra computation in game development and 3D rendering.

Vec4

A four-component Euclidean vector useful for linear algebra computation in game development and 3D rendering.