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//! A simple math library containing the most common data structures used for 3D rendering and
//! general game development.

mod curve;
mod mat2;
mod mat3;
mod mat4;
mod quat;
mod vec2;
mod vec3;
mod vec4;

pub use self::curve::Curve;
pub use self::mat2::Mat2;
pub use self::mat3::Mat3;
pub use self::mat4::Mat4;
pub use self::quat::Quat;
pub use self::vec2::Vec2;
pub use self::vec3::Vec3;
pub use self::vec4::Vec4;