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//! A simple math library containing the most common data structures used for 3D rendering and //! general game development. mod curve; mod mat2; mod mat3; mod mat4; mod quat; mod vec2; mod vec3; mod vec4; pub use self::curve::Curve; pub use self::mat2::Mat2; pub use self::mat3::Mat3; pub use self::mat4::Mat4; pub use self::quat::Quat; pub use self::vec2::Vec2; pub use self::vec3::Vec3; pub use self::vec4::Vec4;