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FrameAction

Enum FrameAction 

Source
pub enum FrameAction {
    Tick,
    Render {
        interpolation: f64,
    },
}
Expand description

Represents a tick or render instruction, to be interpreted by your game.

§Example

let mut my_game = MyGame::default();
let game_loop = GameLoop::new(20, 5).unwrap();

while !my_game.should_quit() {
    my_game.handle_window_events();

    for action in game_loop.actions() {
        match action {
            FrameAction::Tick => my_game.tick(),
            FrameAction::Render { interpolation } => {
                let prev_state = my_game.previous_state();
                let curr_state = my_game.current_state();

                let interpolated_state = prev_state.interpolate(curr_state, interpolation);
                my_game.render(interpolated_state);
            }
        }
    }
}

Variants§

§

Tick

The game should simulate one tick.

§

Render

The game should render the game state interpolated by the given amount between the previous tick and the current.

Fields

§interpolation: f64

Trait Implementations§

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impl Debug for FrameAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.